CanvasTexture constructor
canvas -- The HTML canvas element from which to load
the texture.
mapping -- How the image is applied to the object. An
object type of UVMapping. See constants for other choices.
wrapS -- The default is ClampToEdgeWrapping.
See constants for
other choices.
wrapT -- The default is ClampToEdgeWrapping.
See constants for
other choices.
magFilter -- How the texture is sampled when a texel
covers more than one pixel. The default is LinearFilter.
See constants
for other choices.
minFilter -- How the texture is sampled when a texel
covers less than one pixel. The default is LinearMipmapLinearFilter.
See constants for other choices.
format -- The format used in the texture. See
page:Textures format constants for other choices.
type -- Default is UnsignedByteType.
See constants for other choices.
anisotropy -- The number of samples taken along the axis
through the pixel that has the highest density of texels. By default, this
value is 1. A higher value gives a less blurry result than a basic mipmap,
at the cost of more texture samples being used. Use
renderer.getMaxAnisotropy to find
the maximum valid anisotropy value for the GPU; this value is usually a
power of 2.
Implementation
CanvasTexture([
super.canvas,
super.mapping,
super.wrapS,
super.wrapT,
super.magFilter,
super.minFilter,
super.format,
super.type,
super.anisotropy
]){
needsUpdate = true;
}