setValueV3ui method
Implementation
void setValueV3ui(RenderingContext gl, v, [WebGLTextures? textures]) {
  final cache = this.cache;
  if (arraysEqual(cache, v)) return;
  gl.uniform3uiv(addr, v);
  copyArray(cache, v);
}
void setValueV3ui(RenderingContext gl, v, [WebGLTextures? textures]) {
  final cache = this.cache;
  if (arraysEqual(cache, v)) return;
  gl.uniform3uiv(addr, v);
  copyArray(cache, v);
}