patchMeshPhysicalMaterial method

void patchMeshPhysicalMaterial()

Implementation

void patchMeshPhysicalMaterial(){
  final baseFragmentShader = shaderLib['physical']?['fragmentShader'];
  final fragmentShader = buildFragment(baseFragmentShader);
  shaderLib['physical']['fragmentShader'] = fragmentShader;

  (shaderLib['physical']['uniforms'] as Map).addAll(buildUniforms);
}