lookupSkipThreshold property

double lookupSkipThreshold
getter/setter pair

The magnitude under which texture lookups will be skipped.

You probably don't need to change this.

Default: 0.01

Details

The hex tiling shader mixes between up to three texture samples per fragment. As an optimization, if the magnitude of one particular mix is below this threshold, the texture lookup will be skipped to reduce GPU memory bandwidth usage.

If the final coefficient of a texture sample is less than lookupSkipThreshold, the texture lookup will be skipped.

Implementation

double lookupSkipThreshold = 0.01;