LightState class

Constructors

LightState(Map<String, dynamic> json)

Properties

ambient ↔ List<double>
getter/setter pair
directional ↔ List
getter/setter pair
directionalShadow ↔ List
getter/setter pair
directionalShadowMap ↔ List
getter/setter pair
directionalShadowMatrix ↔ List
getter/setter pair
hash ↔ Map<String, num>
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
hemi ↔ List
getter/setter pair
numLightProbes ↔ int
getter/setter pair
numSpotLightShadowsWithMaps ↔ int
getter/setter pair
point ↔ List
getter/setter pair
pointShadow ↔ List
getter/setter pair
pointShadowMap ↔ List
getter/setter pair
pointShadowMatrix ↔ List
getter/setter pair
probe ↔ List<Vector3>
getter/setter pair
rectArea ↔ List
getter/setter pair
rectAreaLTC1 ↔ dynamic
getter/setter pair
rectAreaLTC2 ↔ dynamic
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
spot ↔ List
getter/setter pair
spotLightMap ↔ List
getter/setter pair
spotLightMatrix ↔ List
getter/setter pair
spotShadow ↔ List
getter/setter pair
spotShadowMap ↔ List
getter/setter pair
spotShadowMatrix ↔ List
getter/setter pair
version ↔ num
getter/setter pair

Methods

dispose() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited