NodeFlowActionIntent<T> class
An Intent representing a NodeFlow action to be executed.
This intent carries information about which action should be executed and provides optional context for the action. It's used as part of Flutter's actions and shortcuts system to trigger NodeFlow actions.
Each intent instance is uniquely identified by its actionId, allowing multiple different actions to be registered in Flutter's actions system.
Example usage:
final intent = NodeFlowActionIntent(
actionId: 'delete_selection',
context: context,
);
See also:
NodeFlowFlutterAction, which handles these intents- NodeFlowKeyboardHandler, which sets up actions and shortcuts
Constructors
- NodeFlowActionIntent({required String actionId, BuildContext? context})
-
Creates an intent for a NodeFlow action.
const
Properties
- actionId → String
-
The unique identifier of the action to execute.
final
- context → BuildContext?
-
Optional build context that may be needed by some actions.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override