NodeFlowEditor<T> class
Node flow editor widget using MobX for reactive state management.
This is the main widget for displaying and interacting with a node-based graph. It provides a highly interactive canvas with support for:
- Node rendering with custom builders
- Connection creation and management
- Multiple selection modes
- Viewport panning and zooming
- Annotations (sticky notes, markers, groups)
- Keyboard shortcuts
- Touch and mouse interactions
Example:
NodeFlowEditor<MyData>(
controller: controller,
theme: NodeFlowTheme.defaultTheme,
nodeBuilder: (context, node) {
return MyCustomNodeWidget(node: node);
},
onNodeSelected: (node) {
print('Selected: ${node?.id}');
},
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- NodeFlowEditor
- Available extensions
Constructors
-
NodeFlowEditor({Key? key, required NodeFlowController<
T> controller, required Widget nodeBuilder(BuildContext context, Node<T> node), required NodeFlowTheme theme, NodeShape? nodeShapeBuilder(BuildContext context, Node<T> node)?, Widget nodeContainerBuilder(BuildContext context, Node<T> node, Widget content)?, ValueChanged<Node< ? onNodeSelected, ValueChanged<T> ?>Node< ? onNodeTap, ValueChanged<T> >Node< ? onNodeDoubleTap, ValueChanged<T> >Node< ? onNodeCreated, ValueChanged<T> >Node< ? onNodeDeleted, ValueChanged<T> >Connection> ? onConnectionTap, ValueChanged<Connection> ? onConnectionDoubleTap, ValueChanged<Connection> ? onConnectionCreated, ValueChanged<Connection> ? onConnectionDeleted, ValueChanged<Connection?> ? onConnectionSelected, ValueChanged<Annotation?> ? onAnnotationSelected, ValueChanged<Annotation> ? onAnnotationTap, ValueChanged<Annotation> ? onAnnotationCreated, ValueChanged<Annotation> ? onAnnotationDeleted, ConnectionValidationResult onBeforeStartConnection(ConnectionStartContext<T> context)?, ConnectionValidationResult onBeforeCompleteConnection(ConnectionCompleteContext<T> context)?, bool enablePanning = true, bool enableZooming = true, bool enableSelection = true, bool enableNodeDragging = true, bool enableConnectionCreation = true, bool enableNodeDeletion = true, bool scrollToZoom = true, bool showAnnotations = true}) -
const
Properties
-
controller
→ NodeFlowController<
T> -
The controller that manages the graph state.
final
- enableConnectionCreation → bool
-
Whether to enable creating connections by dragging from ports.
final
- enableNodeDeletion → bool
-
Whether to enable node deletion via keyboard shortcuts (Delete/Backspace) and API.
final
- enableNodeDragging → bool
-
Whether to enable dragging nodes with the mouse.
final
- enablePanning → bool
-
Whether to enable viewport panning with mouse/trackpad drag.
final
- enableSelection → bool
-
Whether to enable selection operations (shift+drag selection rectangle).
final
- enableZooming → bool
-
Whether to enable zoom controls (pinch-to-zoom, scroll wheel zoom).
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
nodeBuilder
→ Widget Function(BuildContext context, Node<
T> node) -
Builder function for rendering node content.
final
-
nodeContainerBuilder
→ Widget Function(BuildContext context, Node<
T> node, Widget content)? -
Optional builder for customizing the node container.
final
-
nodeShapeBuilder
→ NodeShape? Function(BuildContext context, Node<
T> node)? -
Optional builder for determining the shape of a node.
final
-
onAnnotationCreated
→ ValueChanged<
Annotation> ? -
Called when an annotation is created.
final
-
onAnnotationDeleted
→ ValueChanged<
Annotation> ? -
Called when an annotation is deleted.
final
-
onAnnotationSelected
→ ValueChanged<
Annotation?> ? -
Called when an annotation's selection state changes.
final
-
onAnnotationTap
→ ValueChanged<
Annotation> ? -
Called when an annotation is tapped.
final
-
onBeforeCompleteConnection
→ ConnectionValidationResult Function(ConnectionCompleteContext<
T> context)? -
Validation callback called before completing a connection to a target port.
final
-
onBeforeStartConnection
→ ConnectionValidationResult Function(ConnectionStartContext<
T> context)? -
Validation callback called before starting a connection from a port.
final
-
onConnectionCreated
→ ValueChanged<
Connection> ? -
Called when a connection is created.
final
-
onConnectionDeleted
→ ValueChanged<
Connection> ? -
Called when a connection is deleted.
final
-
onConnectionDoubleTap
→ ValueChanged<
Connection> ? -
Called when a connection is double-tapped.
final
-
onConnectionSelected
→ ValueChanged<
Connection?> ? -
Called when a connection's selection state changes.
final
-
onConnectionTap
→ ValueChanged<
Connection> ? -
Called when a connection is tapped.
final
-
onNodeCreated
→ ValueChanged<
Node< ?T> > -
Called when a node is created and added to the graph.
final
-
onNodeDeleted
→ ValueChanged<
Node< ?T> > -
Called when a node is deleted from the graph.
final
-
onNodeDoubleTap
→ ValueChanged<
Node< ?T> > -
Called when a node is double-tapped.
final
-
onNodeSelected
→ ValueChanged<
Node< ?T> ?> -
Called when a node's selection state changes.
final
-
onNodeTap
→ ValueChanged<
Node< ?T> > -
Called when a node is tapped.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scrollToZoom → bool
-
Whether trackpad scroll gestures should cause zooming.
final
- showAnnotations → bool
-
Whether to show the annotation layers (sticky notes, markers, groups).
final
- theme → NodeFlowTheme
-
The theme configuration for styling the editor.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< NodeFlowEditor< T> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
-
withAnnotationLayer(
NodeFlowController< T> controller) → Widget -
Available on Widget, provided by the AnnotationLayerSupport extension
Wraps this widget with an annotation layer.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited