NodesLayer<T> constructor

const NodesLayer<T>({
  1. Key? key,
  2. required NodeFlowController<T> controller,
  3. required Widget nodeBuilder(
    1. BuildContext context,
    2. Node<T> node
    ),
  4. required List<Connection> connections,
  5. Widget nodeContainerBuilder(
    1. BuildContext context,
    2. Node<T> node,
    3. Widget content
    )?,
  6. PortBuilder<T>? portBuilder,
  7. void onNodeTap(
    1. Node<T> node
    )?,
  8. void onNodeDoubleTap(
    1. Node<T> node
    )?,
  9. void onNodeContextMenu(
    1. Node<T> node,
    2. Offset globalPosition
    )?,
  10. void onNodeMouseEnter(
    1. Node<T> node
    )?,
  11. void onNodeMouseLeave(
    1. Node<T> node
    )?,
  12. void onPortContextMenu(
    1. String nodeId,
    2. String portId,
    3. bool isOutput,
    4. Offset globalPosition,
    )?,
  13. double portSnapDistance = 8.0,
})

Implementation

const NodesLayer({
  super.key,
  required this.controller,
  required this.nodeBuilder,
  required this.connections,
  this.nodeContainerBuilder,
  this.portBuilder,
  this.onNodeTap,
  this.onNodeDoubleTap,
  this.onNodeContextMenu,
  this.onNodeMouseEnter,
  this.onNodeMouseLeave,
  this.onPortContextMenu,
  this.portSnapDistance = 8.0,
});