FlowingDashEffect class
An animation effect that creates a flowing dash pattern along the connection.
The dashes appear to move along the path, similar to the classic "marching ants" effect commonly used in design tools.
Example:
connection.animationEffect = FlowingDashEffect(
speed: 2.0,
dashLength: 10.0,
gapLength: 5.0,
);
- Implemented types
Constructors
- FlowingDashEffect({int speed = 1, int dashLength = 10, int gapLength = 5})
- Creates a flowing dash animation effect.
Properties
- dashLength → int
-
Length of each dash segment in pixels
final
- gapLength → int
-
Length of gap between dash segments in pixels
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed → int
-
Number of complete pattern cycles per animation period (integer for seamless looping)
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paint(
Canvas canvas, Path path, Paint basePaint, double animationValue) → void -
Paints the animated connection effect on the canvas.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited