allParticles property
All particle effect variations
Implementation
static final List<ConnectionEffect> allParticles = [
particles,
particlesArrow,
particlesFast,
particlesRocket,
particlesFire,
];
All particle effect variations
static final List<ConnectionEffect> allParticles = [
particles,
particlesArrow,
particlesFast,
particlesRocket,
particlesFire,
];