debugHandleEvent method
Implements the debugPaintPointersEnabled debugging feature.
RenderBox subclasses that implement handleEvent should call debugHandleEvent from their handleEvent method, as follows:
class RenderFoo extends RenderBox {
  // ...
  @override
  void handleEvent(PointerEvent event, HitTestEntry entry) {
    assert(debugHandleEvent(event, entry));
    // ... handle the event ...
  }
  // ...
}
If you call this for a PointerDownEvent, make sure you also call it for the corresponding PointerUpEvent or PointerCancelEvent.
Implementation
bool debugHandleEvent(PointerEvent event, HitTestEntry entry) {
  assert(() {
    if (debugPaintPointersEnabled) {
      if (event is PointerDownEvent) {
        _debugActivePointers += 1;
      } else if (event is PointerUpEvent || event is PointerCancelEvent) {
        _debugActivePointers -= 1;
      }
      markNeedsPaint();
    }
    return true;
  }());
  return true;
}