initBaseInputState method
void
initBaseInputState()
inherited
Implementation
void initBaseInputState() {
_focusNode ??= FocusNode();
_focusNode!.addListener(handleFocusChange);
// Initialize controller text from element value when state is created.
controller.value = TextEditingValue(text: widgetElement.elementValue);
// Honor pending focus requests issued before state existed.
if (widgetElement._pendingFocus) {
// Schedule to ensure the widget tree is ready.
scheduleMicrotask(() {
if (mounted) {
focus();
}
});
widgetElement._pendingFocus = false;
}
}