lastAttachedRenderChild property

Node? get lastAttachedRenderChild

Implementation

Node? get lastAttachedRenderChild {
  Node? lastChild = _lastChild;
  do {
    if (lastChild?.attachedRenderer != null) {
      return lastChild;
    }
    lastChild = lastChild?.previousSibling;
  } while(lastChild != null);
  return null;
}