mipLevelCount property
GPUIntegerCoordinateOut
get
mipLevelCount
The mipLevelCount read-only property of the
GPUTexture interface represents the number of mip levels of the
GPUTexture.
This is set via the mipLevelCount property in the descriptor object
passed into the originating GPUDevice.createTexture call. If omitted,
this defaults to 1.
Implementation
external GPUIntegerCoordinateOut get mipLevelCount;