CopyWith$Input$QuestActionGameInput<TRes> constructor
CopyWith$Input$QuestActionGameInput<TRes> (
- Input$QuestActionGameInput instance,
- TRes then()
Implementation
factory CopyWith$Input$QuestActionGameInput(
Input$QuestActionGameInput instance,
TRes Function(Input$QuestActionGameInput) then,
) = _CopyWithImpl$Input$QuestActionGameInput;