CopyWith$Input$QuestActionGameInput<TRes> constructor

CopyWith$Input$QuestActionGameInput<TRes>(
  1. Input$QuestActionGameInput instance,
  2. TRes then(
    1. Input$QuestActionGameInput
    )
)

Implementation

factory CopyWith$Input$QuestActionGameInput(
  Input$QuestActionGameInput instance,
  TRes Function(Input$QuestActionGameInput) then,
) = _CopyWithImpl$Input$QuestActionGameInput;