CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput<TRes> constructor

CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput<TRes>(
  1. Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput instance,
  2. TRes then(
    1. Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput
    )
)

Implementation

factory CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput(
  Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput instance,
  TRes Function(Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput)
      then,
) = _CopyWithImpl$Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput;