bloc_pattern 2.1.7  bloc_pattern: ^2.1.7 copied to clipboard
bloc_pattern: ^2.1.7 copied to clipboard
Apenas um package com bases para implantar o Bloc no seu Código.
Bloc Pattern #
Provider to implement Bloc Pattern with Dependency Injection
Start #
s
Add bloc_pattern in your pubspec.yaml.
Create a Controller Bloc by implementing BlocBase and add its streams.
import 'dart:async';
import 'package:bloc_pattern/bloc_pattern.dart';
import 'package:rxdart/rxdart.dart';
class BlocController implements BlocBase {
BlocController();
//Stream that receives a number and changes the count;
var _counterController = BehaviorSubject<int>(seedValue: 0);
//output
Stream<int> get outCounter => _counterController.stream;
//input
Sink<int> get inCounter => _counterController.sink;
increment(){
    inCounter.add(_counterController.value+1);
}
@override
void dispose() {
    _counterController.close();
}
}
Add the Provider in the main widget of your widget tree by passing as your BlocController parameter
...
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return BlocProvider(
      child: MaterialApp(
        home: IncrementWidget(),
      ),
      blocs: [
        //add yours BLoCs controlles
        Bloc((i) => BlocController()),
      ],
    );
  }
}
...
Now you can recover your Bloc anywhere in your widget tree with the help of BlocProvider
@override
  Widget build(BuildContext context) {
    //recovering your Bloc
  final BlocController bloc = BlocProvider.getBloc<BlocController>();
  ....
}
Now just use StreamBuilder to get your streams and change the UI without needing setState
StreamBuilder(
    stream: bloc.outCounter,
    builder: (BuildContext context, AsyncSnapshot snapshot) {
    return Text(
        '${snapshot.data}',
        style: Theme.of(context).textTheme.display1,
    );
    },
),
  ....
floatingActionButton: new FloatingActionButton(
    onPressed: bloc.increment,
    tooltip: 'Increment',
    child: new Icon(Icons.add),
), 
}
Dependency Injection #
Just like BLoC, you can also include in dependency injection other class. Ex: Services and Models
...
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return BlocProvider(
      child: MaterialApp(
        home: IncrementWidget(),
      ),
      //add yours BLoCs controlles
       blocs: [
        Bloc((i) => IncrementController(i.get<GeneralApi>({"name":"John"}))),
        Bloc((i) => DecrementController())
      ],
      //add Other Object to provider
      dependencies: [
        Dependency((i) => GeneralApi(i.params['name'])),
      ],
    );
  }
}
...
You can define whether this dependency will behave as a singleton or not. Default is false.
For injection, use:
@override
  Widget build(BuildContext context) {
   
    //recovering your API dependency
  final GeneralApi api = BlocProvider.getDependency<GeneralApi>();
  
  //Passing Data by Parameters
  final UserModel user = BlocProvider.getDependency<UserModel>({
    "id": 1,
    "name": "João"
  });
  ....
}
Dispose #
The data is automatically discarded when the application finishes, however if you want to do this manually or restart some injected singleton, use:
//dispose BLoC
final BlocController bloc = BlocProvider.disposeBloc<BlocController>();
//dispose dependency
BlocProvider.disposeDependency<GeneralApi>();
Extend you Service or Repositore with Disposable for automatic dipose.
class GeneralApi extends Disposable {
  @override
  void dispose(){
    //dispose Objects
  }
}
THAT´S ALL
Para mais informações #
Acesse o Blog do Flutterando Clicando aqui.