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Spatial partitioning of game field to improve performance of collision detection and rendering

0.8.2 #

  • Flame 1.8.2 compatibility fixes
  • Tiled world: streaming maps
  • Broadphase and collision detection optimisations
  • Improving CollisionOptimizer performance
  • CollisionProspect pool support
  • StaticCellLayer reusing Image instances
  • Loading maps and building cells is much faster now
  • BREAKING CHANGES in API during refactoring...

0.8.1 #

  • Fixing links to examples

0.8.0 #

  • Publishing working version after almost year of development
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verified publisherasgalex.pro

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Spatial partitioning of game field to improve performance of collision detection and rendering

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License

unknown (license)

Dependencies

collection, flame, flame_tiled, flutter, meta, tiled, xml

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