flame_spatial_grid 0.8.2
flame_spatial_grid: ^0.8.2 copied to clipboard
Spatial partitioning of game field to improve performance of collision detection and rendering
0.8.2 #
- Flame 1.8.2 compatibility fixes
- Tiled world: streaming maps
- Broadphase and collision detection optimisations
- Improving CollisionOptimizer performance
- CollisionProspect pool support
- StaticCellLayer reusing Image instances
- Loading maps and building cells is much faster now
- BREAKING CHANGES in API during refactoring...
0.8.1 #
- Fixing links to examples
0.8.0 #
- Publishing working version after almost year of development