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Spatial partitioning of game field to improve performance of collision detection and rendering

0.9.0 #

  • Support Flame 1.12.0 and upper
  • Multithreading for collision optimisation (including web)
  • Raycasting speed optimized
  • 2x faster collision detection for active collisions

0.8.4 #

  • Flame 1.9.0 support

0.8.3 #

  • Basic raycast support
  • Hotfix recreateBoundingHitbox function
  • BREAKING: noMapCellBuilder accepts list of map rects instead of isFullyOutside variable

0.8.2 #

  • Flame 1.8.2 compatibility fixes
  • Tiled world: streaming maps
  • Broadphase and collision detection optimisations
  • Improving CollisionOptimizer performance
  • CollisionProspect pool support
  • StaticCellLayer reusing Image instances
  • Loading maps and building cells is much faster now
  • BREAKING CHANGES in API during refactoring...

0.8.1 #

  • Fixing links to examples

0.8.0 #

  • Publishing working version after almost year of development
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Publisher

verified publisherasgalex.pro

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Spatial partitioning of game field to improve performance of collision detection and rendering

Repository (GitHub)
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License

unknown (license)

Dependencies

collection, dart_bloom_filter, flame, flame_tiled, flat_buffers, flutter, isolate_manager, js, meta, tiled, vector_math, xml

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