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Input handling plugin for the Fledge ECS game framework. Provides action-based input mapping with keyboard, mouse, and gamepad support.

0.3.1 #

  • FIX: bump versions to stable. (13c9aa7f)
  • FIX(fledge_render_2d): fix null safety error on private field. (6378bb1e)
  • FIX(fledge): update dependencies, upgrade melos to v7. (e513327a)
  • FIX: update dependencies to latest stable versions. (9e696757)
  • FIX(fledge_input): persist input transition flags through the entire frame. (f96f8ca2)
  • FIX(fledge_input): fix timing issue for action resolution. (62356b0d)
  • FEAT: upgrade tiled version. (306fdb67)
  • FEAT: v0.2 engine restructure — 2D/2.5D desktop game engine. (bf7c2b6c)
  • FEAT(examples): add new drifter game demo. (c126a144)
  • FEAT(fledge_net): add network packet encryption. (843c1c99)
  • FEAT(fledge_net): create net package. (dfed40d6)
  • FEAT: initial commit. (0e057c5a)

0.3.0 #

  • FIX: bump versions to stable. (13c9aa7f)
  • FIX(fledge_render_2d): fix null safety error on private field. (6378bb1e)
  • FIX(fledge): update dependencies, upgrade melos to v7. (e513327a)
  • FIX: update dependencies to latest stable versions. (9e696757)
  • FIX(fledge_input): persist input transition flags through the entire frame. (f96f8ca2)
  • FIX(fledge_input): fix timing issue for action resolution. (62356b0d)
  • FEAT: upgrade tiled version. (306fdb67)
  • FEAT: v0.2 engine restructure — 2D/2.5D desktop game engine. (bf7c2b6c)
  • FEAT(examples): add new drifter game demo. (c126a144)
  • FEAT(fledge_net): add network packet encryption. (843c1c99)
  • FEAT(fledge_net): create net package. (dfed40d6)
  • FEAT: initial commit. (0e057c5a)

Changelog #

0.2.2 - 2026-09-21 #

0.2.1 - 2026-09-20 #

Changed #

  • SDK floor bumped to Dart >=3.11.0 / Flutter >=3.41.0 (was 3.6 / 3.38). Matches the workspace-wide floor.

0.2.0 - 2026-09-20 #

Changed #

  • Consumer migration to the new schedule: API (previously stage:).

0.1.14 - 2026-04-14 #

0.1.13 - 2026-04-14 #

0.1.12 - 2026-04-14 #

0.1.11 - 2026-01-21 #

0.1.10 - 2026-01-06 #

0.1.9 - 2026-01-06 #

0.1.8 - 2026-01-06 #

0.1.7 - 2026-01-05 #

[0.1.7] - 2026-01-05 #

Miscellaneous #

  • Bump dependencies

0.1.6 - 2026-01-05 #

0.1.5 - 2026-01-04 #

0.1.4 - 2026-01-04 #

0.1.3 - 2026-01-04 #

0.1.2 - 2026-01-03 #

0.1.1 - 2025-01-03 #

Fixed #

  • Fixed justPressed and justReleased detection for asynchronous input events
    • Flutter key/button events arrive asynchronously between frames
    • Previously, beginFrame() cleared transition flags before ActionResolutionSystem could read them
    • Added endFrame() method to clear flags AFTER systems have read input
    • Added InputFrameEndSystem that runs at CoreStage.last to call endFrame()
  • Updated ButtonInputState to use press() and release() methods instead of direct property access
  • Applied fix to KeyboardState, MouseState, and GamepadState

0.1.0 - 2025-01-02 #

Added #

  • Initial release of fledge_input
  • Action-based input system with named actions
  • InputMap builder for declarative input configuration
  • Keyboard input support with key bindings
  • Mouse input support with button and position tracking
  • Gamepad input support with button and stick bindings
  • WASD and arrow key binding helpers
  • Context switching based on game state
  • InputWidget for Flutter integration
  • ActionState resource for reading input in systems
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Documentation

API reference

Publisher

verified publisherfledge-framework.dev

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Input handling plugin for the Fledge ECS game framework. Provides action-based input mapping with keyboard, mouse, and gamepad support.

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Topics

#ecs #game-engine #input #gamepad #flutter-games

License

Apache-2.0 (license)

Dependencies

fledge_ecs, flutter, gamepads, meta

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Packages that depend on fledge_input