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Input handling plugin for the Fledge ECS game framework. Provides action-based input mapping with keyboard, mouse, and gamepad support.

Changelog #

0.1.10 - 2026-01-06 #

[Unreleased] #

Miscellaneous #

  • Bump versions
  • Bump versions

0.1.9 - 2026-01-06 #

0.1.8 - 2026-01-06 #

0.1.7 - 2026-01-05 #

[0.1.7] - 2026-01-05 #

Miscellaneous #

  • Bump dependencies

0.1.6 - 2026-01-05 #

0.1.5 - 2026-01-04 #

0.1.4 - 2026-01-04 #

0.1.3 - 2026-01-04 #

[Unreleased] #

Bug Fixes #

  • fledge_render_2d: Fix null safety error on private field

0.1.2 - 2026-01-03 #

[Unreleased] #

Bug Fixes #

  • fledge_input: Persist input transition flags through the entire frame
  • Update dependencies to latest stable versions
  • fledge: Update dependencies, upgrade melos to v7

Miscellaneous #

  • license: Remove whitespace from license files
  • Update license text
  • Bump versions

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.1.1 - 2025-01-03 #

Fixed #

  • Fixed justPressed and justReleased detection for asynchronous input events
    • Flutter key/button events arrive asynchronously between frames
    • Previously, beginFrame() cleared transition flags before ActionResolutionSystem could read them
    • Added endFrame() method to clear flags AFTER systems have read input
    • Added InputFrameEndSystem that runs at CoreStage.last to call endFrame()
  • Updated ButtonInputState to use press() and release() methods instead of direct property access
  • Applied fix to KeyboardState, MouseState, and GamepadState

0.1.0 - 2025-01-02 #

Added #

  • Initial release of fledge_input
  • Action-based input system with named actions
  • InputMap builder for declarative input configuration
  • Keyboard input support with key bindings
  • Mouse input support with button and position tracking
  • Gamepad input support with button and stick bindings
  • WASD and arrow key binding helpers
  • Context switching based on game state
  • InputWidget for Flutter integration
  • ActionState resource for reading input in systems
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verified publisherfledge-framework.dev

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Input handling plugin for the Fledge ECS game framework. Provides action-based input mapping with keyboard, mouse, and gamepad support.

Homepage
Repository (GitHub)
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Contributing

Topics

#ecs #game-engine #input #gamepad #flutter-games

Documentation

API reference

License

Apache-2.0 (license)

Dependencies

fledge_ecs, flutter, gamepads, meta

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Packages that depend on fledge_input