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CPU-driven particle system for Fledge — emitters, particle pooling, presets, and DrawLayer.particles integration.

fledge_particles #

CPU-driven particle system for Fledge games — emitters, pooling, and presets (fire, smoke, spark, trail).

pub package

Installation #

dependencies:
  fledge_particles: ^0.2.1

Quick Start #

import 'package:fledge_ecs/fledge_ecs.dart';
import 'package:fledge_particles/fledge_particles.dart';
import 'package:fledge_render_2d/fledge_render_2d.dart';

Future<void> main() async {
  final app = App()
    ..addPlugin(RenderPlugin())
    ..addPlugin(const ParticlePlugin());

  app.world.spawn()
    ..insert(Transform2D.from(100, 100))
    ..insert(GlobalTransform2D.identity())
    ..insert(ParticleEmitterPresets.fire(texture: myParticleTexture));

  await app.run();
}

Documentation #

See the Fledge documentation site for guides, API reference, and advanced usage.

License #

Apache 2.0 - See LICENSE for details.

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Documentation

API reference

Publisher

verified publisherfledge-framework.dev

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CPU-driven particle system for Fledge — emitters, particle pooling, presets, and DrawLayer.particles integration.

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Topics

#ecs #game-engine #particles #flutter-games

License

Apache-2.0 (license)

Dependencies

fledge_assets, fledge_ecs, fledge_render_2d, flutter, meta, vector_math

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