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Core render infrastructure for Fledge - render graph, two-world architecture, render layers, and render scheduling.

Changelog #

0.1.10 - 2026-01-06 #

[Unreleased] #

Miscellaneous #

  • Bump versions
  • Bump versions

0.1.9 - 2026-01-06 #

0.1.8 - 2026-01-06 #

0.1.7 - 2026-01-05 #

[0.1.7] - 2026-01-05 #

Miscellaneous #

  • Bump dependencies

0.1.6 - 2026-01-05 #

[0.1.6] - 2026-01-05 #

Bug Fixes #

  • fledge_render_flutter: Clean up deprecated api files

Features #

  • fledge_render: Add plugin to auto register extractors

Refactoring #

  • fledge_render: Combine core systems from fledge_render_flutter

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[0.1.6] - 2026-01-04 #

Added #

  • RenderPlugin - Plugin that sets up Extractors, RenderWorld, and RenderExtractionSystem automatically
  • RenderLayer classes merged from fledge_render_flutter:
    • RenderLayer - Abstract base class for render layers
    • CompositeRenderLayer - Combines multiple layers in order
    • TransformedRenderLayer - Applies a transform matrix before rendering
    • ClippedRenderLayer - Clips rendering to a rectangle
    • ConditionalRenderLayer - Conditionally renders based on a predicate

Changed #

  • Package now requires Flutter SDK (for Canvas and painting APIs)

0.1.5 - 2026-01-04 #

Changed #

  • Internal refactoring

0.1.4 - 2026-01-04 #

Changed #

  • Internal refactoring

0.1.3 - 2026-01-04 #

Changed #

  • Internal refactoring

0.1.2 - 2026-01-03 #

Fixed #

  • Update dependencies to latest stable versions

Added #

  • DrawLayer enums for layer-based sort keys

0.1.0 - 2025-01-02 #

Added #

  • Initial release of fledge_render
  • Two-World Architecture: Main World and Render World separation
  • Extractor system for copying game data to render data
  • Render graph for modular pipeline definition
  • Render scheduling infrastructure
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verified publisherfledge-framework.dev

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Core render infrastructure for Fledge - render graph, two-world architecture, render layers, and render scheduling.

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Topics

#ecs #game-engine #rendering #game-development

Documentation

API reference

License

Apache-2.0 (license)

Dependencies

fledge_ecs, flutter, meta, vector_math

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