fledge_render_2d 0.1.10
fledge_render_2d: ^0.1.10 copied to clipboard
2D rendering components for Fledge - sprites, cameras, transforms, and animation.
Changelog #
0.1.10 - 2026-01-06 #
0.1.8 - 2026-01-06 #
0.1.6 - 2026-01-05 #
0.1.5 - 2026-01-04 #
0.1.4 - 2026-01-04 #
0.1.3 - 2026-01-04 #
0.1.2 - 2026-01-03 #
[Unreleased] #
Bug Fixes #
- Update dependencies to latest stable versions
- fledge: Update dependencies, upgrade melos to v7
Miscellaneous #
- license: Remove whitespace from license files
- Update license text
- Bump versions
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
0.1.0 - 2025-01-02 #
Added #
- Initial release of fledge_render_2d
- Transform2D component for local position, rotation, and scale
- GlobalTransform2D with hierarchy propagation
- TransformPropagateSystem for computing world transforms
- Camera2D with orthographic projection
- Pixel-perfect rendering utilities and camera snapping
- Sprite component for textured quad rendering
- SpriteBundle for convenient entity spawning
- TextureAtlas for sprite sheet support
- AtlasSprite for rendering from texture atlases
- AnimationClip and AnimationPlayer for sprite animation
- Material2D system with shader support
- Orientation component for tracking entity facing direction