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Save/load system for Fledge games with resource aggregation and version migration support.

fledge_save #

Save/load system for Fledge games. Resource serialization with version tracking and slot-based storage.

pub package

Installation #

dependencies:
  fledge_save: ^0.2.1

Quick Start #

import 'package:fledge_ecs/fledge_ecs.dart';
import 'package:fledge_save/fledge_save.dart';

class Inventory with Saveable {
  final List<String> items = [];

  @override
  String get saveKey => 'inventory';

  @override
  Map<String, dynamic> toSaveJson() => {'items': items};

  @override
  void loadFromSaveJson(Map<String, dynamic> json) {
    items
      ..clear()
      ..addAll((json['items'] as List?)?.cast<String>() ?? []);
  }
}

void main() async {
  final app = App()
    ..addPlugin(SavePlugin(config: SaveConfig(gameDirectory: 'MyGame')))
    ..insertResource(Inventory()); // auto-discovered as Saveable

  await app.tick();

  final saveManager = app.world.getResource<SaveManager>()!;
  await saveManager.save(app.world, slotName: 'slot1');
  await saveManager.load(app.world, slotName: 'slot1');
}

Documentation #

See the Fledge documentation site for guides, API reference, and advanced usage.

License #

Apache 2.0 - See LICENSE for details.

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Publisher

verified publisherfledge-framework.dev

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Save/load system for Fledge games with resource aggregation and version migration support.

Homepage
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Topics

#ecs #game-engine #save-load #persistence

License

unknown (license)

Dependencies

fledge_ecs, flutter, meta, path_provider

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