fledge_tiled 0.1.10
fledge_tiled: ^0.1.10 copied to clipboard
Tiled tilemap support for the Fledge ECS game framework. Load TMX/TSX maps and integrate with the Fledge render system.
Changelog #
0.1.7 - 2026-01-05 #
0.1.6 - 2026-01-05 #
0.1.5 - 2026-01-04 #
0.1.4 - 2026-01-04 #
0.1.3 - 2026-01-04 #
0.1.2 - 2026-01-03 #
[Unreleased] #
Bug Fixes #
- Update dependencies to latest stable versions
- fledge: Update dependencies, upgrade melos to v7
Features #
- fledge_render: Use layer enums rather than magic numbers
Miscellaneous #
- license: Remove whitespace from license files
- Update license text
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
0.1.0 - 2025-01-02 #
Added #
- Initial release of fledge_tiled
- TMX/TSX map and tileset loading
- AssetTilemapLoader for loading from Flutter assets
- TilemapAssets resource for storing loaded tilemaps
- Tilemap component for map entities
- TileLayer component for efficient tile rendering
- ObjectLayer component for Tiled object access
- SpawnTilemapEvent for loading maps into the world
- TilemapSpawnConfig for customizing spawn behavior
- Object entity spawning with custom callbacks
- TiledProperties for type-safe property access
- Collision shape generation from Tiled objects
- TileCollider for tile-based collision
- Animated tile support with TilemapAnimator
- TilemapExtractor for render world integration