flutter3d_backend 0.6.0
flutter3d_backend: ^0.6.0 copied to clipboard
Picks the graphics backend a build draws through: Impeller on a desktop, WebGL2 in a browser, and a software rasteriser at runtime if Impeller will not start.
Use this package as a library
Depend on it
Run this command:
With Flutter:
$ flutter pub add flutter3d_backendThis will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):
dependencies:
flutter3d_backend: ^0.6.0Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.
Import it
Now in your Dart code, you can use:
import 'package:flutter3d_backend/flutter3d_backend.dart';