flutter3d_backend 0.6.0 copy "flutter3d_backend: ^0.6.0" to clipboard
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Picks the graphics backend a build draws through: Impeller on a desktop, WebGL2 in a browser, and a software rasteriser at runtime if Impeller will not start.

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add flutter3d_backend

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  flutter3d_backend: ^0.6.0

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:flutter3d_backend/flutter3d_backend.dart';
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verified publisherpleion.dev

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Picks the graphics backend a build draws through: Impeller on a desktop, WebGL2 in a browser, and a software rasteriser at runtime if Impeller will not start.

Homepage
Repository (GitHub)
View/report issues
Contributing

Topics

#graphics #gpu #rendering #web

License

MIT (license)

Dependencies

flutter, flutter3d_cpu, flutter3d_hardware, flutter3d_impeller, flutter3d_webgl, flutter3d_webgpu

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Packages that depend on flutter3d_backend