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The build hook behind `dart run flutter3d_build:init`: converts model and texture sources into what the engine loads, on every build rather than as a step somebody remembers to run.

flutter3d_build #

The build hook behind a flutter3d project's assets: converts model and texture sources into what the engine loads, on every build rather than as a step somebody remembers to run.

dart pub add dev:flutter3d_build
dart run flutter3d_build:init          # hook/build.dart, pubspec, .gitignore
dart run flutter3d_build:init --check  # say what a run would change, change nothing

After that, anything under assets_src/ is converted into flutter3d_generated/ at the same relative path whenever the project builds, and a second build with nothing changed converts nothing. A flutter3d_assets.yaml beside the pubspec excludes files by glob.

The hook compresses textures for the platform it is building for — BC for a desktop target, ETC2 for Android and iOS — because a block format is a fact about the platform rather than a guess about a device. A web build names no target and is left alone; textures: under the project's own name in its hooks: user_defines: overrides either, and universal there is the one family every device can load, turned into BC, ASTC, ETC2 or RGBA8 when the texture is uploaded.

The same converter runs by hand:

dart run flutter3d_build:convert assets_src/chair.glb --textures universal

Plain Dart. hook/build.dart is started by the Flutter tool as a separate process with no window and no Flutter SDK to resolve inside it — nothing this package depends on (flutter3d_core, package:hooks, package:code_assets and a few plain-Dart libraries) names Flutter, because a hook that needed the SDK would not start on any machine that has not got it.

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The build hook behind `dart run flutter3d_build:init`: converts model and texture sources into what the engine loads, on every build rather than as a step somebody remembers to run.

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Topics

#game-development #game-engine #build-hook

License

unknown (license)

Dependencies

code_assets, crypto, flutter3d_core, glob, hooks, image, yaml

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