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Gameball Integration SDK allowing direct communication with multiple Gameball services like Customer creation, sending Events, and showing Gameball Profile

example/lib/main.dart

import 'package:firebase_core/firebase_core.dart';
import 'package:flutter/material.dart';
import 'package:gameball_sdk/gameball_sdk.dart';
import 'package:gameball_sdk/models/requests/event.dart';
import 'package:gameball_sdk/models/requests/customer_attributes.dart';
import 'package:gameball_sdk/models/requests/initialize_customer_request.dart';
import 'package:gameball_sdk/models/requests/show_profile_request.dart';
import 'package:gameball_sdk/models/requests/gameball_config.dart';
import 'package:gameball_sdk/models/enums/push_provider.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // TRY THIS: Try running your application with "flutter run". You'll see
        // the application has a purple toolbar. Then, without quitting the app,
        // try changing the seedColor in the colorScheme below to Colors.green
        // and then invoke "hot reload" (save your changes or press the "hot
        // reload" button in a Flutter-supported IDE, or press "r" if you used
        // the command line to start the app).
        //
        // Notice that the counter didn't reset back to zero; the application
        // state is not lost during the reload. To reset the state, use hot
        // restart instead.
        //
        // This works for code too, not just values: Most code changes can be
        // tested with just a hot reload.
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  GameballApp gameballApp = GameballApp.getInstance();

  void _testGameball() {
    // Initialize Firebase (optional, only if using Firebase features)
    // Note: For production apps, add firebase_options.dart with your project configuration
    Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform).then((response) {
      print('Firebase initialized successfully');
    }).catchError((error) {
      print('Firebase initialization error: $error');
    });

    // TODO Replace the values between the braces with your actual values

    // 1. Initialize SDK with GameballConfig builder
    final config = GameballConfigBuilder()
        .apiKey("{your_api_key}")
        .lang("en")
        .platform("{your_platform}")
        .shop("{your_shop}")
        // .sessionToken("your-session-token") // Optional: Enable secure authentication (v3.1.0+)
        .build();

    gameballApp.init(config);

    setState(() {
      // 2. Initialize Customer with builder pattern
      customerRegistrationCallback(response, error) {
        if (error == null && response != null) {
          print('Customer initialized successfully: $response');

          // 4. Show Profile Widget with builder pattern
          final profileRequest = ShowProfileRequestBuilder()
              .customerId("demo_customer_123")
              .openDetail("rewards") // Optional: specific section to open
              .hideNavigation(false)
              .showCloseButton(true)
              .closeButtonColor("#FF6B6B") // Custom close button color
              .build();

          gameballApp.showProfile(context, profileRequest);

          // Guest Mode Example (v3.1.1+) - Show widget without customer ID
          // final guestRequest = ShowProfileRequestBuilder()
          //     .showCloseButton(true)
          //     .closeButtonColor("#4CAF50")
          //     .build();
          // gameballApp.showProfile(context, guestRequest);
        } else {
          print('Customer initialization error: $error');
        }
      }

      // Build CustomerAttributes with builder pattern
      final customerAttributes = CustomerAttributesBuilder()
          .displayName("John Doe")
          .firstName("John")
          .lastName("Doe")
          .email("john.doe@example.com")
          .mobile("1234567890")
          .preferredLanguage("en")
          .addCustomAttribute("tier", "premium")
          .addCustomAttribute("city", "New York")
          .addAdditionalAttribute("segment", "vip")
          .build();

      // Build InitializeCustomerRequest with builder pattern
      final customerRequest = InitializeCustomerRequestBuilder()
          .customerId("demo_customer_123")
          .email("john.doe@example.com")
          .mobile("1234567890")
          .referralCode("DEMO123") // Optional referral code
          .isGuest(false)
          .customerAttributes(customerAttributes)
          // Uncomment below for push notifications
          // .deviceToken("{your_device_token}")
          // .pushProvider(PushProvider.firebase) // or PushProvider.huawei
          .build();

      gameballApp.initializeCustomer(customerRequest, customerRegistrationCallback);

      // 3. Send Event with builder pattern
      sendEventCallback(success, error) {
        if (success == true) {
          print('Event sent successfully');
        } else {
          print('Event sending error: $error');
        }
      }

      final event = EventBuilder()
          .customerId("demo_customer_123")
          .email("john.doe@example.com")
          .mobile("1234567890")
          .eventName("app_demo_action")
          .eventMetaData("action_type", "button_click")
          .eventMetaData("screen", "home")
          .eventMetaData("timestamp", DateTime.now().millisecondsSinceEpoch.toString())
          .build();

      gameballApp.sendEvent(event, sendEventCallback);
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // TRY THIS: Try changing the color here to a specific color (to
        // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
        // change color while the other colors stay the same.
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          //
          // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
          // action in the IDE, or press "p" in the console), to see the
          // wireframe for each widget.
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'Gameball Flutter SDK v3.1.1',
              style: Theme.of(context).textTheme.headlineLarge,
            ),
            const SizedBox(height: 16),
            Text(
              'Builder Pattern Demo',
              style: Theme.of(context).textTheme.headlineMedium,
            ),
            const SizedBox(height: 8),
            Text(
              'Click the play button to test:',
              style: Theme.of(context).textTheme.bodyLarge,
            ),
            const SizedBox(height: 4),
            Text(
              '• SDK Initialization\n• Customer Registration\n• Event Tracking\n• Profile Widget',
              style: Theme.of(context).textTheme.bodyMedium,
              textAlign: TextAlign.center,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _testGameball,
        tooltip: 'Try Gameball',
        child: const Icon(Icons.play_arrow),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}
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Gameball Integration SDK allowing direct communication with multiple Gameball services like Customer creation, sending Events, and showing Gameball Profile

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Documentation

API reference

License

MIT (license)

Dependencies

build_runner, firebase_core, firebase_messaging, firebase_messaging_web, flutter, http, json_annotation, json_serializable, package_info_plus, platform_info, share_plus, url_launcher, webview_flutter

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