gameball_sdk 3.1.1
gameball_sdk: ^3.1.1 copied to clipboard
Gameball Integration SDK allowing direct communication with multiple Gameball services like Customer creation, sending Events, and showing Gameball Profile
import 'package:firebase_core/firebase_core.dart';
import 'package:flutter/material.dart';
import 'package:gameball_sdk/gameball_sdk.dart';
import 'package:gameball_sdk/models/requests/event.dart';
import 'package:gameball_sdk/models/requests/customer_attributes.dart';
import 'package:gameball_sdk/models/requests/initialize_customer_request.dart';
import 'package:gameball_sdk/models/requests/show_profile_request.dart';
import 'package:gameball_sdk/models/requests/gameball_config.dart';
import 'package:gameball_sdk/models/enums/push_provider.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
GameballApp gameballApp = GameballApp.getInstance();
void _testGameball() {
// Initialize Firebase (optional, only if using Firebase features)
// Note: For production apps, add firebase_options.dart with your project configuration
Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform).then((response) {
print('Firebase initialized successfully');
}).catchError((error) {
print('Firebase initialization error: $error');
});
// TODO Replace the values between the braces with your actual values
// 1. Initialize SDK with GameballConfig builder
final config = GameballConfigBuilder()
.apiKey("{your_api_key}")
.lang("en")
.platform("{your_platform}")
.shop("{your_shop}")
// .sessionToken("your-session-token") // Optional: Enable secure authentication (v3.1.0+)
.build();
gameballApp.init(config);
setState(() {
// 2. Initialize Customer with builder pattern
customerRegistrationCallback(response, error) {
if (error == null && response != null) {
print('Customer initialized successfully: $response');
// 4. Show Profile Widget with builder pattern
final profileRequest = ShowProfileRequestBuilder()
.customerId("demo_customer_123")
.openDetail("rewards") // Optional: specific section to open
.hideNavigation(false)
.showCloseButton(true)
.closeButtonColor("#FF6B6B") // Custom close button color
.build();
gameballApp.showProfile(context, profileRequest);
// Guest Mode Example (v3.1.1+) - Show widget without customer ID
// final guestRequest = ShowProfileRequestBuilder()
// .showCloseButton(true)
// .closeButtonColor("#4CAF50")
// .build();
// gameballApp.showProfile(context, guestRequest);
} else {
print('Customer initialization error: $error');
}
}
// Build CustomerAttributes with builder pattern
final customerAttributes = CustomerAttributesBuilder()
.displayName("John Doe")
.firstName("John")
.lastName("Doe")
.email("john.doe@example.com")
.mobile("1234567890")
.preferredLanguage("en")
.addCustomAttribute("tier", "premium")
.addCustomAttribute("city", "New York")
.addAdditionalAttribute("segment", "vip")
.build();
// Build InitializeCustomerRequest with builder pattern
final customerRequest = InitializeCustomerRequestBuilder()
.customerId("demo_customer_123")
.email("john.doe@example.com")
.mobile("1234567890")
.referralCode("DEMO123") // Optional referral code
.isGuest(false)
.customerAttributes(customerAttributes)
// Uncomment below for push notifications
// .deviceToken("{your_device_token}")
// .pushProvider(PushProvider.firebase) // or PushProvider.huawei
.build();
gameballApp.initializeCustomer(customerRequest, customerRegistrationCallback);
// 3. Send Event with builder pattern
sendEventCallback(success, error) {
if (success == true) {
print('Event sent successfully');
} else {
print('Event sending error: $error');
}
}
final event = EventBuilder()
.customerId("demo_customer_123")
.email("john.doe@example.com")
.mobile("1234567890")
.eventName("app_demo_action")
.eventMetaData("action_type", "button_click")
.eventMetaData("screen", "home")
.eventMetaData("timestamp", DateTime.now().millisecondsSinceEpoch.toString())
.build();
gameballApp.sendEvent(event, sendEventCallback);
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Gameball Flutter SDK v3.1.1',
style: Theme.of(context).textTheme.headlineLarge,
),
const SizedBox(height: 16),
Text(
'Builder Pattern Demo',
style: Theme.of(context).textTheme.headlineMedium,
),
const SizedBox(height: 8),
Text(
'Click the play button to test:',
style: Theme.of(context).textTheme.bodyLarge,
),
const SizedBox(height: 4),
Text(
'• SDK Initialization\n• Customer Registration\n• Event Tracking\n• Profile Widget',
style: Theme.of(context).textTheme.bodyMedium,
textAlign: TextAlign.center,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _testGameball,
tooltip: 'Try Gameball',
child: const Icon(Icons.play_arrow),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}