GameSelector class

A grid of game tiles

Inheritance

Constructors

GameSelector({required List<GameTile> games, int columns = 4, double gap = 16, String? title, String? description, Key? key})
const

Properties

columns → int
Number of columns
final
description → String?
Description
final
games → List<GameTile>
Game tiles
final
gap → double
Gap between tiles
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
title → String?
Title
final

Methods

build(BuildContext context) → Component
Describes the part of the user interface represented by this component.
override
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) → bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited