DataTable<T> class

Inheritance

Constructors

DataTable({required List<T> items, required List<DataColumn<T>> columns, void onRowTap(T item)?, bool selectable = false, Set<T>? selectedItems, void onSelectionChanged(Set<T> selected)?, bool showDividers = true, bool showHeader = true, bool stickyHeader = false, String emptyMessage = 'No data available', Key? key})
const

Properties

columns → List<DataColumn<T>>
final
emptyMessage → String
final
hashCode → int
The hash code for this object.
no setterinherited
items → List<T>
final
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
onRowTap → void Function(T item)?
final
onSelectionChanged → void Function(Set<T> selected)?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
selectable → bool
final
selectedItems → Set<T>?
final
showDividers → bool
final
showHeader → bool
final
final

Methods

createElement() → Element
Creates a StatefulElement to manage this component's location in the tree.
inherited
createState() → State<DataTable<T>>
Creates the mutable state for this component at a given location in the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited