ReplayEventDirective class final

Hook decision produced for ReplayCustomEvent actions.

Constructors

ReplayEventDirective.emit(Iterable<Msg> messages, {Duration delay = Duration.zero})
Continue replay and emit messages.
factory
ReplayEventDirective.quit({Iterable<Msg> messages = const <Msg>[], Duration delay = Duration.zero})
Emit QuitMsg and stop replay after optionally emitting messages.
factory
ReplayEventDirective.stop({Iterable<Msg> messages = const <Msg>[], Duration delay = Duration.zero})
Stop replay after optionally emitting messages.
factory

Properties

control → ReplayEventControl
Replay control after emitting messages.
final
delay → Duration
Optional delay to apply before messages are emitted.
final
hashCode → int
The hash code for this object.
no setterinherited
messages → List<Msg>
Optional messages to inject when this event is encountered.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

proceed → const ReplayEventDirective
Continue replay without changes.