State class abstract
The base supertype of all states.
- Implementers
Properties
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- hasSingleOutput → bool
- 
  
  no setter
- 
  listeners
  → List<Listener> 
- 
  
  final
- next ↔ State?
- 
  
  getter/setter pair
- parent ↔ State?
- 
  
  getter/setter pair
- previous ↔ State?
- 
  
  getter/setter pair
- result ↔ String
- 
  
  getter/setter pair
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- source ↔ String
- 
  
  getter/setter pair
- type ↔ String
- 
  
  getter/setter pair
Methods
- 
  accept<T> (StateVisitor< T> visitor) → T
- 
  generate(Allocate allocate) → String 
- 
  listen(Listener listener) → void 
- 
  listenToAcceptors(void callback(OperationState acceptor, Allocate allocate)) → void 
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  renderAcceptance(String? acceptance) → void 
- 
  renderRejection(String? rejection) → void 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
- 
  visitChildren<T> (StateVisitor< T> visitor) → void
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited
Constants
- acceptPlaceholder → const String
- rejectPlaceholder → const String