GameShortcuts class

A widget for handling game shortcuts.

Wrap a widget in a GameShortcuts widget to easily add game-friendly shortcuts to a game.

This widget differs from the CallbackShortcuts widget because repeated key events are ignored.

Inheritance

Constructors

GameShortcuts({required List<GameShortcut> shortcuts, required Widget child, bool autofocus = true, FocusNode? focusNode, bool canRequestFocus = true, bool includeParentShortcuts = true, Key? key})
Create an instance.
const

Properties

autofocus → bool
Whether the resulting Focus widget should be autofocused.
final
canRequestFocus → bool
Whether the resulting Focus node can request focus.
final
child → Widget
The widget below this widget in the tree.
final
focusNode → FocusNode?
The focus node to use.
final
hashCode → int
The hash code for this object.
no setterinherited
includeParentShortcuts → bool
Whether to include shortcuts from parent GameShortcuts instances.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shortcuts → List<GameShortcut>
The shortcuts to handle.
final

Methods

build(BuildContext context) → Widget
Build the widget.
override
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

maybeOf(BuildContext context) → GameShortcutsProvider?
Possibly return an instance.
of(BuildContext context) → GameShortcutsProvider
Return an instance.