CameraConfig class
Class use to configure camera behavior.
Constructors
- CameraConfig({bool moveOnlyMapArea = false, bool startFollowPlayer = true, double zoom = 1.0, double angle = 0.0, GameComponent? target, double speed = 5, InitialMapZoomFitEnum initialMapZoomFit = InitialMapZoomFitEnum.none, Vector2? initPosition, Vector2? movementWindow, Vector2? resolution})
Properties
- angle → double
- 
  Camera angle to rotate the camera. default: 0
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- initialMapZoomFit ↔ InitialMapZoomFitEnum
- 
  Automatic zoom with base some configurations.
  getter/setter pair
- initPosition → Vector2?
- 
  
  final
- movementWindow ↔ Vector2
- 
  window in the center screen able to move without move camera
  getter/setter pair
- moveOnlyMapArea ↔ bool
- 
  When this true the camera remains within the map area
  getter/setter pair
- resolution → Vector2?
- 
  
  final
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- speed ↔ double
- 
  Camera's speed
  getter/setter pair
- startFollowPlayer → bool
- 
  
  final
- target → GameComponent?
- 
  Component that the camera will focus on / follow
  final
- zoom → double
- 
  camera zoom configurarion. default: 1
  final
Methods
- 
  copyWith({Vector2? movementWindow, bool? moveOnlyMapArea, double? zoom, double? angle, GameComponent? target, double? speed, bool? startFollowPlayer, InitialMapZoomFitEnum? initialMapZoomFit, Vector2? initPosition, Vector2? resolution}) → CameraConfig 
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited
Static Properties
- movementWindowDefault → Vector2
- 
  
  final