DestinyPresentationNodeState class

I know this doesn't look like a Flags Enumeration/bitmask right now, but I assure you it is. This is the possible states that a Presentation Node can be in, and it is almost certain that its potential states will increase in the future. So don't treat it like a straight up enumeration.

Constructors

DestinyPresentationNodeState(int _value)
const
DestinyPresentationNodeState.fromJson(int numValue)
factory

Properties

hashCode → int
The hash code for this object.
no setteroverride
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
value → int
no setter

Methods

contains(DestinyPresentationNodeState childValue) → bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → int
toString() → String
A string representation of this object.
inherited

Operators

operator &(DestinyPresentationNodeState item) → int
operator ==(Object other) → bool
The equality operator.
override

Constants

Invisible → const DestinyPresentationNodeState
Invisible = 1 If this is set, the game recommends that you not show this node. But you know your life, do what you've got to do.
None → const DestinyPresentationNodeState
None = 0
Obscured → const DestinyPresentationNodeState
Obscured = 2 Turns out Presentation Nodes can also be obscured. If they are, this is set.