DestinyPerkReference class

The list of perks to display in an item tooltip - and whether or not they have been activated. Perks apply a variety of effects to a character, and are generally either intrinsic to the item or provided in activated talent nodes or sockets.

Annotations
  • @JsonSerializable.new()

Constructors

DestinyPerkReference()
DestinyPerkReference.fromJson(Map<String, dynamic> json)
factory

Properties

hashCode → int
The hash code for this object.
no setterinherited
iconPath ↔ String?
The icon for the perk.
getter/setter pair
isActive ↔ bool?
Whether this perk is currently active. (We may return perks that you have not actually activated yet: these represent perks that you should show in the item's tooltip, but that the user has not yet activated.)
getter/setter pair
perkHash ↔ int?
The hash identifier for the perk, which can be used to look up DestinySandboxPerkDefinition if it exists. Be warned, perks frequently do not have user-viewable information. You should examine whether you actually found a name/description in the perk's definition before you show it to the user.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
visible ↔ bool?
Some perks provide benefits, but aren't visible in the UI. This value will let you know if this is perk should be shown in your UI.
getter/setter pair

Methods

asyncToJson() → Future<Map<String, dynamic>>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

asyncFromJson(Map<String, dynamic> json) → Future<DestinyPerkReference>