DestinyProgression class

Information about a current character's status with a Progression. A progression is a value that can increase with activity and has levels. Think Character Level and Reputation Levels. Combine this "live" data with the related DestinyProgressionDefinition for a full picture of the Progression.

Annotations
  • @JsonSerializable.new()

Constructors

DestinyProgression()
DestinyProgression.fromJson(Map<String, dynamic> json)
factory

Properties

currentProgress ↔ int?
This is the total amount of progress obtained overall for this progression (for instance, the total amount of Character Level experience earned)
getter/setter pair
currentResetCount ↔ int?
The number of resets of this progression you've executed this season, if applicable to this progression.
getter/setter pair
dailyLimit ↔ int?
If this progression has a daily limit, this is that limit.
getter/setter pair
dailyProgress ↔ int?
The amount of progress earned today for this progression.
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
level ↔ int?
This is the level of the progression (for instance, the Character Level).
getter/setter pair
levelCap ↔ int?
This is the maximum possible level you can achieve for this progression (for example, the maximum character level obtainable)
getter/setter pair
nextLevelAt ↔ int?
The total amount of progression (i.e. "Experience") needed in order to reach the next level.
getter/setter pair
progressionHash ↔ int?
The hash identifier of the Progression in question. Use it to look up the DestinyProgressionDefinition in static data.
getter/setter pair
progressToNextLevel ↔ int?
The amount of progression (i.e. "Experience") needed to reach the next level of this Progression. Jeez, progression is such an overloaded word.
getter/setter pair
rewardItemSocketOverrideStates ↔ Map<String, DestinyProgressionRewardItemSocketOverrideState>?
Information about items stats and states that have socket overrides, if there is any data for it.
getter/setter pair
rewardItemStates ↔ List<DestinyProgressionRewardItemState>?
Information about historical rewards for this progression, if there is any data for it.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
seasonResets ↔ List<DestinyProgressionResetEntry>?
Information about historical resets of this progression, if there is any data for it.
getter/setter pair
stepIndex ↔ int?
Progressions define their levels in "steps". Since the last step may be repeatable, the user may be at a higher level than the actual Step achieved in the progression. Not necessarily useful, but potentially interesting for those cruising the API. Relate this to the "steps" property of the DestinyProgression to see which step the user is on, if you care about that. (Note that this is Content Version dependent since it refers to indexes.)
getter/setter pair
weeklyLimit ↔ int?
If this progression has a weekly limit, this is that limit.
getter/setter pair
weeklyProgress ↔ int?
The amount of progress earned toward this progression in the current week.
getter/setter pair

Methods

asyncToJson() → Future<Map<String, dynamic>>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

asyncFromJson(Map<String, dynamic> json) → Future<DestinyProgression>