LifecycleType enum
The trigger of a lifecycle action: the twin of the TypeScript
LifecycleType.
A local game never times out (it is untimed), but the enum keeps the
vocabulary complete so a unit's applyLifecycle reads identically to its
TypeScript twin and an imported transcript replays through the same hook.
- Inheritance
-
- Object
- Enum
- LifecycleType
Values
- timeout → const LifecycleType
-
const LifecycleType('timeout') - forfeit → const LifecycleType
-
const LifecycleType('forfeit') - autoForfeit → const LifecycleType
-
const LifecycleType('autoForfeit')
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- wire → String
-
The value the TypeScript side writes to the action log.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
fromWire(
String value) → LifecycleType - Parses a wire value, rejecting anything this build does not know.
Constants
-
values
→ const List<
LifecycleType> - A constant List of the values in this enum, in order of their declaration.