TimingSelector class

Timing-mode picker shared by the New Game and Play-vs-AI dialogs.

Renders the "Timing" header, a mode selector (only when the game offers more than one mode), and the per-mode sliders/presets. Owns its own slider state and reports the resolved values via onChanged. Seed a parent's state with TimingSelector.initial so there is no null window before the first change.

Inheritance

Constructors

TimingSelector({Key? key, required Map<String, TimingModeConfig> configs, required ValueChanged<ResolvedTiming> onChanged, bool enabled = true, String? initialKey})
const

Properties

configs → Map<String, TimingModeConfig>
final
enabled → bool
final
hashCode → int
The hash code for this object.
no setterinherited
initialKey → String?
The mode to select initially (a key of configs). null or an unknown key falls back to the first declared mode. Lets a caller that knows more than this widget (e.g. the solo picker, which inspects the bot catalog) open it in a mode that actually has opponents, without coupling this widget to bots.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChanged → ValueChanged<ResolvedTiming>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<TimingSelector>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

initial(Map<String, TimingModeConfig> configs, {String? initialKey}) → ResolvedTiming
The resolved timing for the initial selection, matching what the widget would emit before any interaction, so a parent can seed its state without a null window. Pass the same initialKey used on the widget.