ReplayFrameAtFamily class final

The GameFrame for a single replay frame index.

Memoized per (gameId, index): GameRules.parseObservation runs once per frame no matter how often the user steps back and forth across it. Timing is always empty, since a replay has no live clocks. Returns null until the frames and the version unit have both loaded, or for an out-of-range index.

Properties

dependencies → Iterable<ProviderOrFamily>?
The list of providers that this provider potentially depends on.
finalinherited
from → Family
The family that this provider/family depends on.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
isAutoDispose → bool
Whether the state associated to this provider should be disposed automatically when the provider stops being listened.
finalinherited
name → String?
A custom label for providers.
finalinherited
origin → Family
The provider that is overridden.
no setterinherited
retry → Retry?
The retry strategy to use when a provider fails.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

call({required String gameId, required int index}) → ReplayFrameAtProvider
The GameFrame for a single replay frame index.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
overrideWith(GameFrame? create(Ref ref, ({String gameId, int index}) arg)) → Override
Override the provider with a new initialization function.
inherited
toString() → String
A string representation of this object.

Operators

operator ==(Object other) → bool
The equality operator.
inherited