ParallaxExtension extension
- on
Methods
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  loadParallax(List< ParallaxData> dataList, {Vector2? size, Vector2? baseVelocity, Vector2? velocityMultiplierDelta, ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, FilterQuality? filterQuality}) → Future<Parallax> 
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      Available on Game, provided by the ParallaxExtension extension 
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  loadParallaxAnimation(String path, SpriteAnimationData animationData, {ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, FilterQuality? filterQuality}) → Future< ParallaxAnimation> 
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      Available on Game, provided by the ParallaxExtension extension 
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  loadParallaxImage(String path, {ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, FilterQuality? filterQuality}) → Future< ParallaxImage> 
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      Available on Game, provided by the ParallaxExtension extension 
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  loadParallaxLayer(ParallaxData data, {ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, Vector2? velocityMultiplier, FilterQuality? filterQuality}) → Future< ParallaxLayer> 
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      Available on Game, provided by the ParallaxExtension extension