GameWidget<T extends Game> class

A StatefulWidget that is in charge of attaching a Game instance into the Flutter tree.

Inheritance

Constructors

GameWidget({Key? key, required T game, TextDirection? textDirection, GameLoadingWidgetBuilder? loadingBuilder, GameErrorWidgetBuilder? errorBuilder, WidgetBuilder? backgroundBuilder, Map<String, OverlayWidgetBuilder<T>>? overlayBuilderMap, List<String>? initialActiveOverlays, FocusNode? focusNode, bool autofocus = true, MouseCursor? mouseCursor})
Renders a game in a flutter widget tree.
const

Properties

autofocus → bool
Whether the focusNode requests focus once the game is mounted. Defaults to true.
final
backgroundBuilder → WidgetBuilder?
Builder to provide a widget tree to be built between the game elements and the background color provided via Game.backgroundColor.
final
errorBuilder → GameErrorWidgetBuilder?
If set, errors during the onLoad method will not be thrown but instead this widget will be shown. If not provided, errors are propagated up.
final
focusNode → FocusNode?
The FocusNode to control the games focus to receive event inputs. If omitted, defaults to an internally controlled focus node.
final
game → T
The game instance in which this widget will render
final
hashCode → int
The hash code for this object.
no setterinherited
initialActiveOverlays → List<String>?
A List of the initially active overlays, this is used only on the first build of the widget. To control the overlays that are active use Game.overlays.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
loadingBuilder → WidgetBuilder?
Builder to provide a widget tree to be built while the Game's Future provided via Game.onLoad and Game.onMount is not resolved. By default this is an empty Container().
final
mouseCursor → MouseCursor?
Initial mouse cursor for this GameWidget mouse cursor can be changed in runtime using Game.mouseCursor
final
overlayBuilderMap → Map<String, OverlayWidgetBuilder<T>>?
A map to show widgets overlay.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
textDirection → TextDirection?
The text direction to be used in text elements in a game.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _GameWidgetState<T>
Renders a game in a flutter widget tree alongside widgets overlays.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited