ActorIKConstraint class
- Inheritance
- 
    - Object
- ActorComponent
- ActorConstraint
- ActorTargetedConstraint
- ActorIKConstraint
 
Constructors
Properties
- artboard ↔ ActorArtboard
- 
  
  getter/setter pairinherited
- 
  dependents
  ↔ List<ActorComponent> ?
- 
  
  getter/setter pairinherited
- dirtMask ↔ int
- 
  
  getter/setter pairinherited
- graphOrder ↔ int
- 
  
  getter/setter pairinherited
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- idx ↔ int
- 
  
  getter/setter pairinherited
- isEnabled ↔ bool
- 
  
  getter/setter pairinherited
- name → String
- 
  
  no setterinherited
- parent ↔ ActorNode?
- 
  
  getter/setter pairinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- strength ↔ double
- 
  
  getter/setter pairinherited
- target → ActorComponent?
- 
  
  no setterinherited
Methods
- 
  completeResolve() → void 
- 
  
  override
- 
  constrain(ActorNode node) → void 
- 
  
  override
- 
  constrainRotation(BoneChain fk, double rotation) → void 
- 
  copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void 
- 
  
  inherited
- 
  copyConstraint(ActorConstraint node, ActorArtboard resetArtboard) → void 
- 
  
  inherited
- 
  copyIKConstraint(ActorIKConstraint node, ActorArtboard artboard) → void 
- 
  copyTargetedConstraint(ActorTargetedConstraint node, ActorArtboard resetArtboard) → void 
- 
  
  inherited
- 
  makeInstance(ActorArtboard artboard) → ActorComponent 
- 
  
  override
- 
  markDirty() → void 
- 
  
  inherited
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  onDirty(int dirt) → void 
- 
  
  inherited
- 
  onParentChanged(ActorNode? from, ActorNode? to) → void 
- 
  
  inherited
- 
  resolveComponentIndices(List< ActorComponent?> components) → void
- 
  
  override
- 
  solve1(BoneChain fk1, Vec2D worldTargetTranslation) → void 
- 
  solve2(BoneChain fk1, BoneChain fk2, Vec2D worldTargetTranslation) → void 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
- 
  update(int dirt) → void 
- 
  
  override
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited
Static Methods
- 
  read(ActorArtboard artboard, StreamReader reader, ActorIKConstraint? component) → ActorIKConstraint 
- 
  
  override