Entities class

Manages entity allocation, deallocation, and location tracking.

The Entities manager handles:

  • Allocating new entity IDs with generation tracking
  • Recycling despawned entity IDs
  • Tracking where each entity's components are stored

Generational Indices

When an entity is despawned, its ID is added to a free list for reuse. The generation counter is incremented to distinguish new entities from stale references to despawned entities.

Entity Locations

Each live entity has a location pointing to its archetype table and row. This allows O(1) component access and efficient archetype transitions.

Constructors

Entities()

Properties

allAlive Iterable<Entity>
Returns an iterable of all alive entities.
no setter
hashCode int
The hash code for this object.
no setterinherited
isEmpty bool
Returns true if no entities are alive.
no setter
isNotEmpty bool
Returns true if at least one entity is alive.
no setter
length int
The number of currently alive entities.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

clear() → void
Clears all entities.
despawn(Entity entity) bool
Despawns an entity, making its ID available for reuse.
getLocation(Entity entity) → EntityLocation?
Gets the location of an entity.
getLocationUnchecked(Entity entity) → EntityLocation
Gets the location of an entity, assuming it is alive.
isAlive(Entity entity) bool
Returns true if the entity is currently alive.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reserve(int count) → void
Reserves capacity for count additional entities.
setLocation(Entity entity, EntityLocation location) → void
Sets the location of an entity.
spawn() Entity
Allocates a new entity.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited