TileData class
Pre-computed tile data for a single tile.
This is computed once when the map loads and cached for efficient extraction to the render world.
Constructors
Properties
- animated → bool
-
Whether this tile has an animation.
final
- flipDiagonal → bool
-
Whether to flip diagonally (rotate 90 degrees).
final
- flipFlags → int
-
Computes flip flags as a packed integer.
no setter
- flipHorizontal → bool
-
Whether to flip horizontally.
final
- flipVertical → bool
-
Whether to flip vertically.
final
- gid → int
-
Global tile ID (with flip flags removed).
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- localId → int
-
Local tile ID within the tileset.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- tilesetIndex → int
-
Index of the tileset this tile belongs to.
final
- x → int
-
Grid X position.
final
- y → int
-
Grid Y position.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited