FSSequentialAnimation class

Sequential animation for complex sequences

Inheritance

Constructors

FSSequentialAnimation({Key? key, required List<Widget> children, required FSAnimationSequence sequence, bool autoPlay = true, String? semanticLabel, VoidCallback? onComplete, VoidCallback? onStart, bool respectSystemPreferences = true})
const
FSSequentialAnimation.fadeIn({Key? key, required List<Widget> children, Duration stepDuration = const Duration(milliseconds: 400), Duration stepDelay = const Duration(milliseconds: 200), Curve curve = Curves.easeOut, bool autoPlay = true, String? semanticLabel, VoidCallback? onComplete, VoidCallback? onStart, bool respectSystemPreferences = true})
Create a simple fade-in sequential animation
factory

Properties

autoPlay → bool
final
children → List<Widget>
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onComplete → VoidCallback?
final
onStart → VoidCallback?
final
respectSystemPreferences → bool
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
semanticLabel → String?
final
sequence → FSAnimationSequence
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<FSSequentialAnimation>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited