FadeIn class

FadeIn Animation Widget

A widget that fades its child into view with smooth animations. Features memory-optimized controllers, theme integration, and performance enhancements.

Inheritance

Constructors

FadeIn({Key? key, required Widget child, Duration duration = const Duration(milliseconds: 500), Duration delay = Duration.zero, Curve curve = Curves.easeOut, bool autoPlay = true, VoidCallback? onComplete, VoidCallback? onCancel, bool maintainState = true, bool respectSystemPreferences = true})
Creates a fade-in animation widget
const
FadeIn.themed({Key? key, required BuildContext context, required Widget child, Duration? duration, Duration delay = Duration.zero, Curve? curve, bool autoPlay = true, VoidCallback? onComplete, VoidCallback? onCancel, bool maintainState = true, bool respectSystemPreferences = true})
Create a fade-in animation using theme configuration
factory

Properties

autoPlay → bool
Whether the animation should play automatically when the widget is built
final
child → Widget
The child widget to animate
final
curve → Curve
The curve of the animation
final
delay → Duration
The delay before the animation starts
final
duration → Duration
The duration of the fade animation
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
maintainState → bool
Whether to maintain the widget's state when invisible
final
onCancel → VoidCallback?
Callback function called if the animation is interrupted
final
onComplete → VoidCallback?
Callback function called when the animation completes
final
respectSystemPreferences → bool
Whether to respect system animation preferences
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<FadeIn>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited