TouchMenuState class

State for TouchMenu.

Inheritance

Constructors

TouchMenuState()

Properties

context → BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
The index of the currently-selected menu item.
getter/setter pair
mounted → bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
soundHandles ↔ List<SoundHandle>
The sounds that are playing.
latefinal
widget → TouchMenu
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
activateItem(BuildContext innerContext) → void
Activate the current menu item.
build(BuildContext context) → Widget
Build a widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant TouchMenu oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Dispose of the widget.
override
initState() → void
Initialise state.
override
moveDown() → Future<void>
Move down through the menu.
moveUp() → Future<void>
Move up through the menu.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setCurrentMenuItem(int index) → Future<void>
Change the current menu item.
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
stopSounds() → void
Stop all the currently playing soundHandles.
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringShort() → String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited