flutter_dubov_system_native_bindings_generated library

Constants

false$ → const int
true$ → const int

Functions

addColor(PlayerHandle player, ColorHandle c) → void
addOpp(PlayerHandle player, int id) → void
addOppRating(PlayerHandle player, int r) → void
addPairingRestriction(PlayerHandle player, int opp_id) → void
addPlayer(TournamentHandle tournament, PlayerHandle player) → void
addPoints(PlayerHandle player, double pt) → void
canPlayOpp(PlayerHandle player, PlayerHandle opp) → bool
canUpfloat(PlayerHandle player, int cr) → bool
create_player(Pointer<Char> name, int rating, int id, double points) → PlayerHandle
Player related functions
create_player_default() → PlayerHandle
create_tournament(int total_rounds) → TournamentHandle
Tournament related functions
destroy_player(PlayerHandle player) → void
destroy_tournament(TournamentHandle tournament) → void
freeIntArray(IntArray array) → void
freeMatchArray(MatchArray array) → void
freePlayerArray(PlayerArray array) → void
freeString(Pointer<Char> str) → void
generatePairings(TournamentHandle tournament, int r) → MatchArray
generatePairingsBaku(TournamentHandle tournament, int r, bool baku_acceleration) → MatchArray
getARO(PlayerHandle player) → double
getDueColor(PlayerHandle player) → ColorHandle
getFirstColorPlayed(PlayerHandle player) → ColorHandle
getID(PlayerHandle player) → int
getMaxUpfloatTimes(int total_rounds) → int
getName(PlayerHandle player) → Pointer<Char>
getNumColors(PlayerHandle player) → int
getNumUpfloat(PlayerHandle player) → int
getNumUpfloatedIfMaxUpfloater(PlayerHandle player, int total_rounds) → int
getOppCount(PlayerHandle player) → int
getOppPlayed(PlayerHandle player) → IntArray
getPlayerCount(TournamentHandle tournament) → int
getPlayers(TournamentHandle tournament) → PlayerArray
getPoints(PlayerHandle player) → double
getPreferenceStrength(PlayerHandle player) → ColorPreferenceHandle
getRating(PlayerHandle player) → int
hasReceievedBye(PlayerHandle player) → bool
incrementUpfloat(PlayerHandle player) → void
isColorHistEqual(PlayerHandle player, PlayerHandle opp) → bool
pairingErrorOccured(TournamentHandle tournament) → bool
setByeStatus(PlayerHandle player, bool s) → void
setRound1Color(TournamentHandle tournament, bool make_white) → void
setUpfloatPrevStatus(PlayerHandle player, bool s) → void
shouldAlternate(PlayerHandle player, PlayerHandle opp) → bool
upfloatedPreviously(PlayerHandle player) → bool