LudoEngine class

Pure stateless engine. Pass teams to enable teams mode.

Constructors

LudoEngine(LudoDiceRules diceRules, {List<LudoTeam>? teams})
const

Properties

diceRules → LudoDiceRules
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
teams → List<LudoTeam>?
Non-null → teams mode active.
final

Methods

move(LudoGameState state, int pieceId) → LudoEngineMoveResult
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
roll(LudoGameState state, int diceValue) → LudoEngineRollResult
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited